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- DITL_1.txt
- # 6 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=10 y1=85 x2=90 y2=105
- # text: "New Game"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=120 y1=85 x2=200 y2=105
- # text: "Quit"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=10 y1=15 x2=290 y2=35
- # text: "Congrats! White wins a game worth"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=10 y1=30 x2=200 y2=50
- # text: "The score is now White:"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=210 y1=30 x2=300 y2=50
- # text: "Black:"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=10 y1=65 x2=290 y2=85
- # text: "Would you like to play another?"
-
-
- DITL_2.txt
- # 6 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=10 y1=85 x2=90 y2=105
- # text: "New Game"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=120 y1=85 x2=200 y2=105
- # text: "Quit"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=10 y1=15 x2=290 y2=35
- # text: "Black wins a game worth"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=10 y1=30 x2=200 y2=50
- # text: "The score is now White:"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=200 y1=30 x2=290 y2=50
- # text: "Black:"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=10 y1=65 x2=290 y2=85
- # text: "Would you like to play another?"
-
-
- DITL_3.txt
- # 3 entries
- # item 0: TEXT (0x88) disabled
- # bounds: x1=10 y1=5 x2=280 y2=25
- # text: "Backgammon doubles! Do you accept?"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=10 y1=30 x2=90 y2=50
- # text: "Accept"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=150 y1=30 x2=230 y2=50
- # text: "Resign"
-
-
- DITL_4.txt
- # 2 entries
- # item 0: TEXT (0x88) disabled
- # bounds: x1=10 y1=20 x2=330 y2=40
- # text: "Backgammon accepts your double!! Your turn."
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=250 y1=45 x2=330 y2=65
- # text: "OK"
-
-
- DITL_6.txt
- # 14 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=310 y1=225 x2=375 y2=245
- # text: "OK"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=15 y1=10 x2=380 y2=25
- # text: "You play white moving from the upper right around"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=15 y1=25 x2=380 y2=40
- # text: "the board to the lower right. Click the dice to roll for"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=15 y1=40 x2=380 y2=55
- # text: "each side in turn. The Mac moves black automatically."
- # item 4: TEXT (0x88) disabled
- # bounds: x1=15 y1=65 x2=380 y2=80
- # text: "To begin the game."
- # item 5: TEXT (0x88) disabled
- # bounds: x1=30 y1=80 x2=380 y2=95
- # text: "Click OK, then click on the dice to roll them."
- # item 6: TEXT (0x88) disabled
- # bounds: x1=30 y1=95 x2=380 y2=110
- # text: "Higher die\'s side gets the first move."
- # item 7: TEXT (0x88) disabled
- # bounds: x1=15 y1=120 x2=380 y2=135
- # text: "To move a token."
- # item 8: TEXT (0x88) disabled
- # bounds: x1=30 y1=135 x2=380 y2=150
- # text: "Click and drag to move a single token."
- # item 9: TEXT (0x88) disabled
- # bounds: x1=30 y1=150 x2=380 y2=165
- # text: "Double-click and drag to move two tokens."
- # item 10: TEXT (0x88) disabled
- # bounds: x1=15 y1=175 x2=380 y2=190
- # text: "To double the stakes."
- # item 11: TEXT (0x88) disabled
- # bounds: x1=30 y1=190 x2=380 y2=205
- # text: "Click the doubling cube before your turn."
- # item 12: TEXT (0x88) disabled
- # bounds: x1=15 y1=215 x2=380 y2=230
- # text: "To play against a friend."
- # item 13: TEXT (0x88) disabled
- # bounds: x1=30 y1=230 x2=300 y2=245
- # text: "Uncheck menu item Computer Opponent."
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-
- DITL_7.txt
- # 3 entries
- # item 0: TEXT (0x88) disabled
- # bounds: x1=10 y1=5 x2=200 y2=25
- # text: "Black doubles white."
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=10 y1=30 x2=90 y2=50
- # text: "Accept"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=100 y1=30 x2=180 y2=50
- # text: "Resign"
-
-
- DITL_8.txt
- # 3 entries
- # item 0: TEXT (0x88) disabled
- # bounds: x1=10 y1=5 x2=200 y2=25
- # text: "White doubles black."
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=10 y1=30 x2=90 y2=50
- # text: "Accept"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=100 y1=30 x2=180 y2=50
- # text: "Resign"
-
-
- DITL_10.txt
- # 11 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=295 y1=175 x2=360 y2=195
- # text: "OK"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=10 y1=10 x2=280 y2=25
- # text: "Backgammon Freeware by SoloSoft."
- # item 2: TEXT (0x88) disabled
- # bounds: x1=10 y1=25 x2=400 y2=40
- # text: "Copyright 1984, Stephen D. Young & Debra Willrett."
- # item 3: TEXT (0x88) disabled
- # bounds: x1=10 y1=55 x2=400 y2=70
- # text: "You may copy and distribute this game freely. If you"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=10 y1=70 x2=410 y2=85
- # text: "enjoy it and would like to see more \"freeware\","
- # item 5: TEXT (0x88) disabled
- # bounds: x1=10 y1=85 x2=400 y2=100
- # text: "please send whatever you think it\'s worth to:"
- # item 6: TEXT (0x88) disabled
- # bounds: x1=10 y1=115 x2=220 y2=130
- # text: "Stephen D. Young"
- # item 7: TEXT (0x88) disabled
- # bounds: x1=10 y1=130 x2=220 y2=145
- # text: "1516 Cormorant Court"
- # item 8: TEXT (0x88) disabled
- # bounds: x1=10 y1=145 x2=220 y2=160
- # text: "Sunnyvale, Ca. 94087"
- # item 9: BUTTON (0x04) enabled
- # bounds: x1=220 y1=175 x2=285 y2=195
- # text: "Help"
- # item 10: TEXT (0x88) disabled
- # bounds: x1=10 y1=175 x2=220 y2=190
- # text: "May the dice be with you."
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